Gamification
How It’s Developing
Why It Matters
Examples from Libraries
North Carolina State University Libraries - Mobile Scavenger Hunt
Ann Arbor District Library - Summer Game
Cal Poly Pomona University Library - Pokemon Go AR Library Orientation
Is you library innovating with gamification? Please let us know.
Notes and Resources
[1] “The Gamification of Education,” World Future Society, The Futurist, September – October 2011, available from http://www.wfs.org/content/futurist/september-october-2011-vol-45-no-5/g....
[2] “In the Future, Everyone Will Play Video Games,” David J. Hill, SingularitryHUB, November 9, 2014, available from http://singularityhub.com/2014/11/09/in-the-future-everyone-will-play-vi....
[3] “How Videogames Like Minecraft Actually Help Kids Learn to Read,” Clive Thompson, Wired, October 9, 2014, available from http://www.wired.com/2014/10/video-game-literacy/.
[4] “Some Struggles Teachers Face Using Games in the Classroom,” Katrina Schwartz, Mind/Shift (blog), KQED News, November 24, 2014, available from http://blogs.kqed.org/mindshift/2014/11/some-struggles-teachers-face-usi....
[5] “Level Up Learning: A National Survey on Teaching with Digital Games,” Lori Takeuchi and Sarah Vaala, Games and Learning Publishing Council, a project of the Joan Ganz Cooney Center, October 20, 2014, available from http://www.joanganzcooneycenter.org/publication/level-up-learning-a-nati...
[6] Level Up Learning: A National Survey on Teaching with Digital Games, Lori Takeuchi and Sarah Vaala, Games and Learning Publishing Council, a project of the Joan Ganz Cooney Center, October 20, 2014, available from http://www.joanganzcooneycenter.org/publication/level-up-learning-a-nati....
[7] “’Gamification’ Is Dead, Long Live Games for Learning,” Michael John, TechCrunch, October 5, 2014, available from http://techcrunch.com/2014/10/05/gamification-is-dead-long-live-games-fo....
[8] “The Gamification of Education,” World Future Society, The Futurist, September – October 2011, available from http://www.wfs.org/content/futurist/september-october-2011-vol-45-no-5/g....
[9] “How Videogames Like Minecraft Actually Help Kids Learn to Read,” Clive Thompson, Wired, October 9, 2014, available from http://www.wired.com/2014/10/video-game-literacy/.
[10] “Level Up Learning: A National Survey on Teaching with Digital Games.” Lori Takeuchi and Sarah Vaala, (New York: The Joan Ganz Cooney Center at Sesame Workshop, 2014), available from http://www.joanganzcooneycenter.org/publication/level-up-learning-a-nati....
[11] “Some Struggles Teachers Face Using Games in the Classroom,” Katrina Schwartz, Mind/Shift (blog), KQED News, November 24, 2014, available from http://blogs.kqed.org/mindshift/2014/11/some-struggles-teachers-face-usi....
[12] “Fact or Fiction?: Video Games Are the Future of Education,” Elena Malykhina, Scientific American, September 12, 2014, available from http://www.scientificamerican.com/article/fact-or-fiction-video-games-ar....